Without further ado, here are the average* damage numbers.Īverage Damage for a Winning Player by Weight Class Overall I recorded about 1,400 damage scores. I skipped over weekend event numbers to avoid any weirdness. This was done in the solo queue and all 3 game modes. While most people would agree that a light should not be expected to do as much damage as an assault, but there aren't really any concrete numbers about what sort of damage an average Light or Assault on the winning team does.īetween games I started marking damage numbers of the assaults, heavies, mediums, and lights and split it between the losing team and winning team. 150? 200? 250? 300? More? With the influx of Clan XL engines and the many hitpoint quirks out there, we're likely at a high water mark of damage required to win a typical game. Over the years there has been a lot of back and forth about what sort of damage numbers people should aim for if they want to do well in Mechwarrior Online.
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